Special Holiday hours (kid free late and early times..)

Special Holiday hours (kid free late and early times..)

by Ben Calica

Here are our hours for holiday shopping for the next two weeks (So you can sneak out when the kids aren't around): (The following are the minimum hours we will be open...but we'll probably be open more hour, just cause) Monday 12th-19th, 11-4 (yep, open on Mondays for the next couple of weeks) Tues-Thurs., 8th-22nd, 11-9 (bonus on Fri the 16th --8:15-10 for after school drop off) Fridays 9th & 23rd, 11-10 Saturdays 10th & 17 th, 10-7  Sundays 11th & 18th, 10-8  X-mas Eve the 24th, 9-4 Xmas Day, the 25th, Closed We have some serious sales that are going on still (till the 19th). 

Holiday Events/Sales

Holiday Events/Sales

by Ben Calica Thanksgiving

This is gonna be our bulletin board for updating sales and events for the holidays.  But before I do that and smile and remind you that us local businesses need you guys big time to stay alive, I'm gonna get on my usual soapbox about Black Friday Sales. Don't let big retail (or even me) force you to give up time with yer loved ones, or a rare and well deserved sleep in, just to get out in a crowd, or stuck to a screen to buy stuff!  We will have sales, but they will last into the week after, so you can come in at your leisure.  We will be open extra hours and running extra events during thanksgiving, so feel free to come in.  We're just not gonna stand outside your door, screaming for attention. Speaking of the events and stuff...here is the first installment on what is going on:   A couple of special things this week  Magic Brother's War Release weekend events all weekend, including Two Headed Giants Sat and Sun-using prerelease kits for extra fun D&D...special Events For experienced (16+) D&D players on Mon, Tues and Friday.  Get a chance to play at the high levels (finally) for Turkmageddon!  Limited number of players and long (5-6 hour) sessions. Event sign ups here Lot's of sales/deals and new stuff coming in this week---rather than just give you a few now here are a couple of places to look to see where the new stuff is updated The go to place for holiday sales and events (will be updated daily) https://d20gamestore.com/collections/thanksgiving-holiday-events-sales Also, we will start taking a bunch of pics of the new stuff as it comes out, as well as special sales on our Instagram account, d20gamesalameda.   ----------------------------------------------- About the D&D Event Turkmageddon3 Days of advanced D&D*Mon 11/21 6pm to 11--10th LevelTues 11/22 10am-3pm--15th LevelFriday 11/25 10am-3pm--20th Level$45 in advance/$50 at the door*For experienced players age 16+Limited to 8 players per table.D20 Games is Proud to announce our first Event Campaign: Turkemageddon! Join us for three separate chapters in this holiday themed mini-campaign! Each chapter will be a concise adventure for high level characters with a contiguous story that will weave through and connect each chapter. While it is a campaign Turkemageddon is structured with a drop-in approach allowing players to decide which adventures they would like to take part in. For those who wish to play a character through all three events there will be an in-game gap of five years between each installment to allow for leveling and verisimilitude. Monday November 21st: Vengeance Most FowlWe will begin our story on Monday November 21st with Vengeance Most Fowl, an adventure designed for aparty of level 10 characters who find themselves caught between the machinations of a prideful tyrant and thevengeance of an Eldritch god. Level 10 characters built with the standard array ability scores (15, 14, 13, 12, 10, 8). Characters may be built with any official WotC 5th edition books. No homebrew or playtest material. A list of level appropriate magic Items will be made available before we begin play. Tuesday November 22nd: Attack on GourmandOn November 22nd the next adventure, Attack on Gourmand, is designed for a party of level 15 characterscaptured by a colossal chef who intends to use them in his piece de resistance. Characters should be leveled up to or built at 15th level with the standard array ability scores (15,14, 13, 12, 10, 8). Characters may be built with any official WotC 5th edition books. No homebrew or playtest material. A list of level appropriate magic Items will be made available before we begin play. Magic items acquired in the previous session will not count against new magic items for this session. Friday November 25th: TurkemageddonIn the third and final installment of the campaign on November 25th, the party, now composed of 20th levelcharacters, must face their most treacherous foe yet in the titular Turkemageddon.  Characters should be leveled up to or built at 20th level with the standard array ability scores (15, 14, 13, 12, 10, 8).  Characters may be built with any official WotC 5th edition books. No homebrew or playtest material.  A list of level appropriate magic Items will be made available before we begin play. Magic items acquired in the previous sessions will not count against new magic items for this session.

The Brother's War @ D20 Games

The Brother's War @ D20 Games

by Ben Calica Prerelease, The Brother's War

  Boys and their toys.  In this case, the all time artifact brothers of Magic, Urza and Mishra, are back and ready to tinker to the death (or crying Uncle) When they find the two stones, ancient and powerful artifacts that set their fates on crossed paths.  (Click here for the full stories)     Magic old timers will recognize the names as being attached to some of the most powerful and interesting Artifacts in magic, and for this 30th anniversary year set, it is all about those tinkered toys.  In addition to a whole batch of new artifacts, there are 63 artifacts from all through Magic's past in retro frames loaded through the packs.          Prerelease/Release  11/11 Friday 6:30PM Sealed 11/12  Saturday Sat 10AM Sealed Sat 3PM Two Headed Giant 11/13 Sunday Sun 10AM Sealed Sun 4PM Tw0 Headed Giant 11/18 Friday 6:30PM Sealed 11/19 Saturday Sat 10AM Sealed Sat 3PM Two Headed Giant 11/20 Sunday Sun 10AM Sealed Sun 3PM Two Headed Giant This weekend and next, we have a plethora of sealed events using the prerelease kits from the new set. Players can get their boxes of 6 packs to open and get to build their decks starting 1 hour before each event.  Prerelease kits have six 15-card packs, 1 random exclusive promo foil rare or mythic rare from the set, and a special spindown die. We provide the basic lands, so you don't need anything more to play.  We pride ourselves that no one here will make you feel anything but welcome (we all started from scratch at some point).   All events are sealed using the prerelease kits.  Make your best decks and win a round, win a pack.   If we have enough players to accommodate both, we will also have competitive prize pools for the 10AM sealed events. (Competitive prize pools mean more chance to win lots of packs if you do very well, but more rounds and the chance to win no prize packs if you don't. Better for more expert players.) The prerelease and release events are great chances for players who haven't gotten a chance to play in person to come to a friendly, fun event where everyone is starting from scratch and no one knows much more than anyone else yet.  We recommend if you are new, or you have a friend who is new, to play in the Two-Headed Giant events, which are two-person team events. So long as one person in the team knows how to play, you can both have fun without any pressure to know the rules right away. Masks and vaccination cards are required. Set Mechanics   - Prototype: Each prototype card includes two sets of characteristics: First, a larger default mana cost, power, and toughness. They're where you'd expect them to be on the card. A second set of characteristics exists as part of the prototype ability. There, you'll find an alternate mana cost and an alternate power and toughness. - Power Stones: A Powerstone is a colorless artifact that can be tapped for one colorless mana. The mana produced by a Powerstone can't be spent to cast a nonartifact spell, but it can be spent on anything else. This includes artifact spells, activated abilities—even ones of nonartifacts—costs imposed by triggered abilities, any costs to attack or block you may have to pay, and so only - Unearth and Meld Return: Unearth can be activated only while the card that has it is in the graveyard, and only as a sorcery. The unearthed permanent gains haste. In a lot of cases, you'll be unearthing creatures to get in one more attack. At the beginning of the next end step, exile the unearthed permanent. If it would leave the battlefield before then, it's exiled instead. One card in each meld pair—in this case, Urza, Lord Protector—will tell you exactly how to meld the two. You can meld cards only if you both own and control them, and only if they're the actual named cards. So, token copies won't work, nor will any other copies for that matter. Basically, the backs of the cards make up a puzzle, and if you can't complete the image of the puzzle, the meld won't work. Activating Urza's ability will cause the two cards in this meld pair to exile and then meld, meaning they'll return to the battlefield as a single permanent. A single, impressive permanent. Big Change...prerelease=Release  This time around every product is available for us to sell from the moment of the prerelease starting.  A bit scary since we need to put out oh, so much money at one time instead of the blessed prerelease weekend to reload.  For full information on the availability of other variants, see the Product Overview. https://media.wizards.com/2022/images/daily/en_CYMsHf9xh7.png                                                                        

Unfinity-Latest Magic Un-Fun (no...wait...acutal fun)

Unfinity-Latest Magic Un-Fun (no...wait...acutal fun)

by Ben Calica MTG

Experience the most illustrious galactotainment in the Multiverse at Myra the Magnificent's Intergalactic Astrotorium of Function. Events Here (Nope, I didn't write it, but no way I'm gonna try and top it.)  Unfinity is the latest of the Magic the Gathering Un sets...basically the sets that they create when they've been drinking way too much coffee and their eyes start to cross.) The cards are usually just for fun and the only things that can be used in regular play are the extremely pretty lands.   In this case, there is a bunch of weird and wonderful stuff for commander, as well as some exceptional/unique versions of a bunch of the shock lands! We will be drafting the set for the next weeks until Brothers War, and doing two headed Giant on Saturdays starting at 4 (3 to get packs and build). The new mechanics include Attractions, Wordplay, Dice, Stickers (yep, real stickers) and, of course, Hats!?!           Wearing a Hat[/caption]                          

Dominaria United Pre and Release starting Labor Day weekend.

Dominaria United Pre and Release starting Labor Day weekend.

by Ben Calica MTG, Store news

It's good to be back, and with Dominaria United, we finally are. This September, Magic: The Gathering returns to its roots: the home plane of Dominaria. Whether you're a returning player seeking new spins on familiar faces or someone experiencing MTG's flagship plane for the first time, Dominaria United has something for everyone. This new Standard-legal set is a return to Magic's roots, returning to the Multiverse's oldest plane in its new hour of need. Join some of Magic's most beloved heroes in its fight against their greatest enemy: the fan favorite Phyrexians. This set comes with a host of new cards for normal and Commander play alike, from new spins on old favorites to just the old favorites themselves, and has a product for everyone. Live your legend with its two Commander decks, play in its premier Limited environment, or if you're so inclined, crack boxes - each one contains one of twenty exclusive box topper legendary creatures found only as box toppers or in Collector boosters. Upcoming Events: 9/2 Friday 7PM Sealed 9/3  Saturday Sat 10AM Sealed Sat 4PM Two Headed Giant 9/4 Sunday Sun 10AM Sealed Sun 4PM Tw0 Headed Giant 9/9 Friday 7PM Sealed 9/10 Saturday Sat 10AM Sealed Sat 4PM Two Headed Giant 9/11 Sunday Sun 10AM Sealed Sun 4PM Two Headed Giant This weekend and next, we have a plethora of sealed events using the prerelease kits from the new set. Players can get their boxes of 6 packs to open and get to build their decks starting 1 hour before each event.  Prerelease kits have six 15-card packs, 1 random exclusive promo foil rare or mythic rare from the set, and a special spindown die. We provide the basic lands, so you don't need anything more to play.  We pride ourselves that no one here will make you feel anything but welcome (we all started from scratch at some point).   All events are sealed using the prerelease kits.  Make your best decks and win a round, win a pack.   If we have enough players to accommodate both, we will also have competitive prize pools for the 10AM sealed events. (Competitive prize pools mean more chance to win lots of packs if you do very well, but more rounds and the chance to win no prize packs if you don't. Better for more expert players.) The prerelease and release events are great chances for players who haven't gotten a chance to play in person to come to a friendly, fun event where everyone is starting from scratch and no one knows much more than anyone else yet.  We recommend if you are new, or you have a friend who is new, to play in the Two-Headed Giant events, which are two-person team events. So long as one person in the team knows how to play, you can both have fun without any pressure to know the rules right away. Masks and vaccination cards are required. Set Mechanics Dominaria United offers a host of new and returning mechanics which present a flavorful and fun twist on well-loved gameplay. Enlist conscripts, read ahead with your Sagas, master your Domain, and more! - Enlist: Band together with your other creatures with Enlist! When you attack with a creature that has Enlist, you may tap another creature you control (that isn't attacking or summoning sick) to add its power to the first. Enlist this spiritual successor to banding to overwhelm your opponents with massive creatures! - Read Ahead: One of Magic's most beloved subtypes - Sagas - returns to the game, but with a new twist! Sagas enter with a lore counter and gain one more after each draw step, triggering each of their chapter effects in order. Sagas with "read ahead" let you skip the wait and start on whatever chapter you want to! - Domain: This returning mechanic, last seen in Modern Horizons, improves the more different basic land types you have among different lands you control. Gather a Plains, Island, Swamp, Mountain, and Forest - or a Plains Island Swamp and a Mountain Forest - to maximize the magnitude of your Domain effects! - Kicker: Fan favorite returning mechanic Kicker comes back with a twist! Spells with a kicker cost let you pay the extra kicker cost to gain an additional effect, and new to this set, every spell with kicker in Dominaria United has a kicker of a different color than itself. Here's the kicker - it doesn't stop here! One of the oldest traditions of kicker returns, with cards that have multiple kicker costs to adapt to any situation! - Stun Counters: Finally, Dominaria United brings to the game an entirely new type of counter! When a permanent with stun counters on it would untap, you remove one from it instead. Now you can finally tap down creatures for more than two turns! Collecting Dominaria United Dominaria United comes with a host of beautiful variants for your collection, including six borderless rare lands, borderless planeswalkers, stained glass and textured foil stained glass legendary creatures and lands, and foil and foil etched versions of the Legends Reborn box toppers. For full information on where to find which variants, see here. Exclusive to Dominaria United, one out of every thirty-three collector boosters will have a card from the original Legends set - not a reprint or special variant, an actual card from the original print runs of Legends, now over twenty-five years old. This includes reserved list cards, such as the Tabernacle at Pendrell Vale. Note that this is not a new printing, so supplies are very limited! Also exclusive to Dominaria United collector boosters are non-foil and foil etched versions of the Legends Reborn box toppers and foil stained glass full art basic lands.  New to Dominaria United and continuing going forward, Magic offers a new introductory product: Jumpstart boosters. Jumpstart boosters are designed for two to be shuffled together and played against one another, for easy out-of-the-box fun that still offers something new every time. Dominaria United offers ten themes, two in each of the five colors, in twenty-card packs, which each include two rare cards, two traditional foil basic lands, and one non-foil stained glass full art basic land. For full information on the availability of other variants, see the Product Overview. Set booster boxes are $159.99. They contain 24 set boosters. We will take $10 off for preorders ($149.99,includes box topper promo). Preorders end on Friday 9/2. Only events and set booster boxes are available until Friday 9/9, when all Dominaria United products will be available.  

Double Masters 2022 Events and Info

Double Masters 2022 Events and Info

by Ben Calica Double Masters 2022, MTG

Double Masters 2022 is the 2nd masters set with all the old school goodies at twice the rares per pack.  The set is chock full of over the top goodness, and we're gonna do draft and sealed events with it before the price follows the other Master's sets and makes it too much.  Here are the spoilers for the cards... The inside scoop from Mark Rosewater.. The cards   The weekend of the 8th we will be running 4 events Friday 7pm Draft ($40.00 in advance) Sat 10am Sealed ($60.00 in advance) Sat 3pm Sealed ($60.00 in advance) Sunday 12 pm Sealed ($60.00 in advance)