Wizards, like with the fantastic Tarkir: Dragonstorm are revisiting a fan favourite plane, this one we haven’t seen since 2008- Lorwyn! Original Lorwyn and Morningtide actually happen to be two of my personal favourite ever sets, so I for one am beyond excited to see what is going on in this land of dark fairytale.
In this set we will see only one new mechanic with a bunch of mechanics returning, although we haven’t seen some of them in a while so let’s go over what they look like!
New mechanics:
Blight
Blight is the one and only new mechanic we are seeing in Lorwyn Eclipsed. Blight is an action that some cards will ask you to do that puts -1/-1 counters on creatures, -1/-1 counters being a key theme in both original Lorwyn and Eclipsed alike.

As we can see on the above card Gutsplitter Gang, who comes in as an over-costed 4 mana 6/6, you must pay! You either pay with 3 life every main phase or by making him or one other poor creature of your own smaller. Blight will work as Blight N with N being the number of -1/-1 counters being put on a creature. Something important to note with the Blight mechanic is if it asks you (like this card) to Blight 2 you can choose a creature with lesser toughness than the amount, but the creature will obviously die.
Returning Mechanics:
Behold
Now for the returning mechanics. This one you will only see on 11 total cards in the set, in 2 cycles for each colour and one extra Mythic Rare in green. Behold asks you to show a card type in addition to the cost of a spell to cast it. Showing it can either be to a card already in play or revealing one from your hand. 
Changeling
Changeling is a super fun one. A card with Changeling has every single creature type, that means anytime a card specifies a creature type of any kind, a card with Changeling will count towards that! This works super well with the mechanic we just discussed, as a Changeling will work with any of the Behold costs in this set.

Convoke
Convoke is a mechanic that we see quite often, but just in case here’s how it works. When casting a spell with Convoke you can tap creatures to help pay for it, a creature of any colour can help pay for the generic costs, but if you want to pay for the coloured pips on a card you must tap a creature of the same colour identity.
Double-Faced Cards
Almost evergreen at this point Double-Faced cards make a return in Lorwyn eclipsed, which is a huge flavour win for the Light/Dark themes of the plane. This time around they are not Modal, so only one side has a casting cost which means it can only be cast on that side. Each one of them will have a cost to flip them to their backside and also have an ability to flip them back. When a non-modal Double-Faced card is on it’s backside it has the mana cost of whatever the frontside has.


Evoke
Evoke is a mechanic that was originally introduced in the original Lorwyn block, so seeing it return here is awesome, albeit only on 5 cards. Evoke allows you to cheat on the cost of a creature with the caveat that it gets sacrificed as soon as it enters. Cards with evoke will have enters or leaves the battlefield abilities, essentially allowing you to get the benefit of that ability, but you don’t keep your friend around.

Kindred
Another mechanic originally introduced in Lorwyn, although under a different name, Kindred is a card type that when added to a noncreature card will give it that creature type. This will work for effects that care about cards with that creature type being cast or for a count of that creature type in play.

Persist
The 3rd returning mechanic from original Lorwyn and one of my all time favourite mechanics, Persist makes a return on 2 total cards in the revisit. When a creature with Persist dies, if it has no -1/-1 counters it returns to the battlefield under its owner’s control with a -1/-1 counter on it. That’s it! Super simple, but super flavourful and with lots of cool use cases in the Lorwyn Eclipsed limited environment.
(this is my favourite card from the set)

Vivid
The final mechanic and another one returning from Lorwyn is Vivid. Vivid checks how many colours among permanents you control to change the effect of a card.

As an example here is Explosive Prodigy. When they enter they deal X damage where X is the number of colours among permanents you control, so if you just play this card on Turn 2 with no other card in play they will only deal 1 damage! However, say I have a blue creature and a white enchantment in play as well, they will deal 3. It is important to note that lands do not have colour, so they are not to be included in this math.

Something else to note, hybrid cost creatures like this Eclipsed Boggart here would count towards red and black when checking for Vivid effects.
That wraps up the mechanics we are seeing in Lorwyn Eclipsed, I am so beyond looking forward to getting my hands on this set and for newer players to get to experience one of Magic’s most iconic planes for the first time.
Lorwyn Eclipsed Prerelease events are available for purchase on our website and in-store. Events taking place the weekend of January 16th, 2026, hope to see ya’ll there!





