Unknown Armies is about keeping what you have from those who want it - kicking them while they`re down, then cheering when they get up. As the gamemaster, you lead the players in creating their characters and the world they exist in, then set up antagonists worthy of their attention. You are their guide into darkness and the light that shows them the way out. Drawing on the rich and disturbingly familiar world of the occult underground, Book Two: Run helps gamemasters prepare situations to disturb and entertain, presenting the characters with obstacles to their fevered dreams of changing the world. Also included is information on overseeing character creation and setting collaboration, plus details on creating new creatures and antagonists.